Human Factors and Applied Cognition
Keiko is a first year Master’s student in the Human Factors and Applied Cognition program. She earned a B.A. in Psychology with a minor in Biological Sciences from North Carolina State University in 2014. During her undergraduate career, she worked in the Learning, Aging, and Cognitive Ergonomics lab with Dr. Anne McLaughlin. For the year following graduation, she managed a large-scale cognitive intervention study using video games to improve older adult cognition. Her current research interests include: human-computer interaction, usability of products and systems, user experience, and cognitive aging.
Gomez-Gurley, K., McLaughlin, A. C., Allaire, J. C., & Gandy, M. (2015). Accessibility in serious games for adults aging with disability. Proceedings of the 1st International Conference on Human Aspects of IT for the Aged Population.
Bradshaw, J., Reid, T., Kadubhai, B., Zheng, K., McLaughlin, A. C., & Gomez-Gurley, K.(July, 2014). The design of a cognitive game for older adults with disabilities. Poster presented at the North Carolina State University Undergraduate Research Symposium in Raleigh, North Carolina.
Bradshaw, J., Gomez-Gurley, K., McLaughlin, A. C., & Reid, T. (May, 2014). Accessible Cognitive Training through Universal Design. TechSAge Advisory Board Meeting, Georgia Tech, Atlanta, GA.
Gomez-Gurley, K., Kim, J., Ruble, M., McLaughlin, A., Whitlock, L. (2014). Cognitive and affective predictors of achievement by older adults in a digital game. Poster presented at the North Carolina Cognition Group Conference in Durham, North Carolina.
Philpot, C. R., Gomez-Gurley, K. E., Toaddy, S. R., & Pond, S. B. (2012). Unselfish behavior is not always received poorly: A partial replication of Parks & Stone (2010). Paper presented at the 2012 Carolinas Psychology Conference in Raleigh, North Carolina.